Title: The Good Guys
Filename: combos/goodguys.zip
Size: 296 KB
Date: 04/26/06
Author: Martin Howe (a.k.a. The Crazy Cat)
E-mail: martinhowe@myprivacy.ca
Description: A stand-alone special-forces environment patch. As with so many of my recent works, this is material that arose during the design of The Butchery. It was originally rebuilt as a separate PWAD to make designing the Butchery simpler, but there is a crying need for a stand-alone special-forces patch for DOOM that is not part of a larger work.
Credits: The Usual (iD), Randy Heit, Graf Zahl, Espi, Kaiser, Grimm, Black Shadow Software.
Base: Covert-Ops, Guns PC, RealGuns and BlakGlov; also some inspiration was taken from DN3D and MoUAC.
Build time: Three days including testing
Editor(s) used: WinTex, XWE, PhotoStudio, ThumbsPlus Pro.
Bugs: *The BFG is unchanged and will thus appear to use fourty-four slugs as ammo! Of course, in the world of special-forces, there's no such thing as a BFG. *The player sprites appear to show the player wielding an HK MP5 despite there not being one in the pack by default.
Rating: (4 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
thats actually pretty sweet. 3/5 - Xolzox
Those weapon suck graphically and as ideas. I've seen much more interesting ones.. 2/5 - Optimusx

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