| Title: |
The Good Guys |
| Filename: |
combos/goodguys.zip |
| Size: |
296 KB
|
| Date: |
04/26/06 |
| Author: |
Martin Howe (a.k.a. The Crazy Cat) |
| E-mail: |
martinhowe@myprivacy.ca |
| Description: |
A stand-alone special-forces environment patch. As with so many of my recent works, this is material that arose during the design of The Butchery. It was originally rebuilt as a separate PWAD to make designing the Butchery simpler, but there is a crying need for a stand-alone special-forces patch for DOOM that is not part of a larger work. |
| Credits: |
The Usual (iD), Randy Heit, Graf Zahl, Espi, Kaiser, Grimm, Black Shadow Software. |
| Base: |
Covert-Ops, Guns PC, RealGuns and BlakGlov; also some inspiration was taken from DN3D and MoUAC. |
| Build time: |
Three days including testing |
| Editor(s) used: |
WinTex, XWE, PhotoStudio, ThumbsPlus Pro. |
| Bugs: |
*The BFG is unchanged and will thus appear to use fourty-four slugs as ammo! Of course, in the world of special-forces, there's no such thing as a BFG. *The player sprites appear to show the player wielding an HK MP5 despite there not being one in the pack by default. |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| thats actually pretty sweet. 3/5 - Xolzo | x | | Those weapon suck graphically and as ideas. I've seen much more interesting ones.. 2/5 - Optimus | x |
View goodguys.txt
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