| Title: |
ANYNCE11.WAD |
| Filename: |
levels/doom/a-c/an11a.zip |
| Size: |
73 KB
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| Date: |
05/12/06 |
| Author: |
Owen Robertson |
| E-mail: |
funduke@hotmail.com |
| Description: |
A huge wad (200K) with new E1M1 music (a distorted version of the original) and lots of weird stuff. A few secrets, some of which are very helpful, and well, you'll find out for yourself. |
| Credits: |
Doom, Deu & DoomEd creators |
| Base: |
New from scratch |
| Build time: |
Off & on over 4 weeks |
| Editor(s) used: |
DoomEd 2.50B3, DEU 5.1, (BSP soon) |
| Bugs: |
HOM in some spots, 2nd release w/BSP should clear them up. Something weird happens in the second door at the end corridor, when you enter, there's an invisible pillar or something in the middle of the room, but you can pretty much walk around it. The Barons there might take advantage of you while you're figuring it out, so I'll tell you about it now to prepare you. |
| Rating: |
     (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good: You can reach the exit, thus allowing you to escape this disaster of level design. Bad: This level exists. Overall: When there's so many HOM errors that you can't tell what's a hallway and what's a wall, there's a problem with your level. Abysmal. 0/5 -VV | x | | Owen, you need to spend a little more time on wad building and not polishing your teeth! This is a very low quality level, misaligned textures, mad scrolling walls, whole room crushers... not even worth the download to test it. I'm now off to commit suicide after having witnessed this atrocity. 0/5 | x | | Full of glitches and poor design, but it is at least playable in its intended exe (even if not in some modern ports). Gameplay isn't too bad, and if the glitches werew fixed, I'd even say it's worth playing. | x | | You say this is your first wad yet you list two others - do you even know what your talking about? You definately don't know how to construct a decent level (even 1994 standard) 0/5 -jb | x | | This is a very old level from December 1994. Based on the power-ups at the beginning, I assume it dates from the time when you could have more than 200% armour. It's not the best level I have seen. It gets off to a very poor start with a big crushing room filled with spider masterminds; it looks awful, pure 1994. Then you go through some teleporters, firing off an immense quantity of rockets and BFG ammo, and it's just a big angular maze. Bah. | x | | After seeing a video of this, I can safely say this deserves 0/5. | x |
View an11a.txt
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