| Title: |
Sanctum |
| Filename: |
levels/heretic/p-r/peg_san.zip |
| Size: |
89 KB
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| Date: |
05/12/06 |
| Author: |
P.E.G. |
| E-mail: |
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| Description: |
This level is for Registered Heretic v1.2. There are four puzzles that you must solve in order to find your way out. Remember that things don't always stay the same. |
| Credits: |
Ben Morris at Zerius Development for Doom Construction Kit V 2.2. Colin Reed for the node builder and of course id for the great game. Also I need to thank T'ktri for play testing and suggesting ways of making all of my levels more fun to experience. |
| Base: |
New level from scratch |
| Build time: |
20 hours |
| Editor(s) used: |
Doom Construction Kit V2.2 |
| Bugs: |
None that I'm aware of. |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Primitive architecture, kinda unbalanced level, having 2 ethereal axemen and a weredragon right in the beginning of the level, then a early Maulotaur fight. A trigger seems to lack to grant access to the exit. 1/5. ~Naan | x | | couldnt find the switch for the exit but it was a good level. Previous comment must have been playing on a different difficulty level. I did it on 3 | x | | A medium-sized Heretic map, posing a moderate and nicely-balanced challenge. I found that I needed to use almost all of the ammo and items provided (including the ovums and using powered-up gauntlets) in order to kill everything and reach the exit. The map features a central area from which keyed doors lead off into a variety of other areas: a wide-open outdoors arena, a warren of dark underground caves and caverns, and a honeycomb of squares. All weapons are provided, and the entire bestiary is used. | x |
View peg_san.txt
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