| Title: |
Sector 10 |
| Filename: |
levels/doom2/Ports/s-u/sector10.zip |
| Size: |
280 KB
|
| Date: |
05/28/06 |
| Author: |
Dimiter Georgiev |
| E-mail: |
dimitertg@yahoo.com |
| Description: |
A standalone release of 10secto2.wad's map07. The only change is the added nice blue sky. |
| Credits: |
Doomworld.com for organizing the competition back then. |
| Base: |
New from scratch. |
| Build time: |
Too long. |
| Editor(s) used: |
DETH. |
| Bugs: |
None. |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is one of those novelty constraint-type maps, in the sense that it only has ten sectors. Nonetheless it's very big, with 492 baddies. It's not much fun though. Outside the context of the megawad it just looks shoddy, although the raised catwalk section near the end is visually striking because of the size. The final battle, in a grid of square rooms, is awful, and overall this feels as if it was finished in a rush. | x | | HOMs all over the place in GLBoom+. Otherwise, not a very interesting map. 2/5 | x |
View sector10.txt
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