| Title: |
Extreme Monsters Modification |
| Filename: |
utils/exe_edit/patches/extrmons.zip |
| Size: |
2 KB
|
| Date: |
07/07/06 |
| Author: |
Julz_D |
| E-mail: |
julz_d@mail.com |
| Description: |
This MOD upgrades the normal DooM 2 monsters into much more agressive and strong versions of their original selves. Hit points, movement and projectile speeds have all been altered in this MOD. This MOD will most likeley be very good in terms of increasing the difficulty of COOP games without having to battle hordes upon hordes of monsters just for a challenge. This file is also intended for mappers to use in their maps. A good feature of this is REDUCED LAG in new maps, and more difficulty in older ones with less monsters. Enjoy! |
| Credits: |
ID Software for Doom(2), Zdaemon and Skulltag for an awesome online gaming experience |
| Base: |
New from scratch |
| Build time: |
One day |
| Editor(s) used: |
Whacked |
| Bugs: |
None |
| Rating: |
    (11 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The less lag the better! | x | | Totally Badass | x | | like the tough monster mod for jdoom except its for zdoom, and its also more better and, well more stuff in the pack instead of just more health. this is like an evoloution of the ancient doom species. beatiful. 5/5 Xolzo | x | | Challenging. It makes doom really hard. Try to play the original maps with this one for some hour and then the old doom will look preety much easy, the fireballs will look floating slowly, the monsters being from butter, etc. I liekt his effect. 4/5 - Optimus | x | | cheap | x | | My first mod for zdoom was like this, replacing al lthe mosnters with uninspired extremely overpowered ones. I didn't upload it because I knew that the very idea sucked. It seems you didn't think so. | x | | this is just primitive deh file. "REDUCED LAG in new maps" - hahaha! 0 stars. | x |
View extrmons.txt
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