| Title: |
Castles Made of Sand. |
| Filename: |
levels/doom2/a-c/c_sand.zip |
| Size: |
86 KB
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| Date: |
07/04/06 |
| Author: |
Kenny Coughlan. |
| E-mail: |
kennykjc24@yahoo.co.uk |
| Description: |
The second map I've made for Doom. The first one you can download above. This level was actually designed on paper at work during the making of my first level back in December 2002. This is what I remember from it and is pretty similar to the design I think. There is only one skill level in this so bad players will probably find it difficult and good players might find it easy. I find it challenging.
If I do another level, it will be better than this. I've learned a lot since switching to Doombuilder and think I'll do a better job at designing it on paper, because I think I can pretty much create anything in the editor itself... It's just a case of getting all the ideas on paper first, because when you edit it, you're pretty much committed from then, even if it's not great. |
| Credits: |
All those from Doomworld forums who tested it and gave tips when I was stuck at something. |
| Base: |
New level from scratch |
| Build time: |
Just under a month on and off. |
| Editor(s) used: |
Doombuilder (for building) Slade (for aligning) Deepsea (for putting in new sky) |
| Bugs: |
Maybe, I just wanted rid of this level as I wanted to move on. |
| Rating: |
     (11 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Great work. Looking forward to more maps. -- 5/5 | x | | some parts are nice, some could need much more work (lighting and design), gameplay is quite good, still 3/5 | x | | Maybe too simple but a bit nice fun. Castle maps rulez! 3/5 - Optimus | x | | Gameplaywise, this map is a thrill. Short, but quite challenging and rough. And, yes, it still gives me surges of adrenalin when a Cyberdemon is following me wherever I go.
As to the ambience (which is a castle), it's not too elaborated and detailed but good enough for such a small map. 4/5 -Milian | x | | This is a castle level; it's better than the 1994-95 castle levels, but it feels very old-fashioned. The design is no more advanced, but there are more, and tougher monsters. There's also a cyberdemon, but you have a BFG and plenty enough ammo to deal with it. After that you get a handful of weaker monsters as an odd coda, but they're no trouble. The rest of the map is anonymous - there are only two main areas (the main hall and its annexes, plus a garden) and they're unexceptional. | x |
View c_sand.txt
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