Title:
UAC - Mutation Complex.V1
Filename:
levels/doom2/Ports/s-u/uacmcv1.zip
Size:
271 KB
Date:
07/10/06
Author:
Lee Stokoe -
E-mail:
leestokoe@msn.com
Description:
This WAD started out as a way of loosing boredom, and I've never attempted to create a Skulltag Single Player map, so I wanted to see what I could do do.. And well, this came out... Basicly, what this map is about is the original Doom monsters have been taken to a "Mutation Complex" to be tested on, and the Skulltag monster's act as the "Mutated" monsters, I know it's rather random, but it was a way to loose boredom. Anyway I hope you enjoy it. >:) It took a while to finish.
Credits:
iD software, Skulltag (for the textures, monsters, weapons, pickups, etc:), DooMBuilder and XWE. Also I'd like to thank WhiteKnight for testing. :)
Base:
New level from scratch
Build time:
11 Day's.
Editor(s) used:
DooMBuilder and XWE.
Bugs:
None known.
Rating:
(53 votes)
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
View uacmcv1.txt
===========================================================================
Advanced engine needed : Skulltag
Primary purpose : Single Player
===========================================================================
Title : UAC - Mutation Complex.V1
Filename : UACMCv1.wad
Release date : July 6th 2006
Author : Lee Stokoe -
Email Address : leestokoe@msn.com
Other Files By Author : Quite a few, most uncompleted.
RBDM: Map02 - Burial Grounds
Map07 - Dead Plains
Map10 - The Ruins
Misc. Author Info : 16 Year old Doomer and mapper (obviously).
Description : This WAD started out as a way of loosing boredom, and I've never
attempted to create a Skulltag Single Player map, so I wanted to
see what I could do do.. And well, this came out...
Basicly, what this map is about is the original Doom monsters
have been taken to a "Mutation Complex" to be tested on, and
the Skulltag monster's act as the "Mutated" monsters, I know it's
rather random, but it was a way to loose boredom.
Anyway I hope you enjoy it. >:) It took a while to finish.
Additional Credits to : iD software, Skulltag (for the textures, monsters, weapons, pickups, etc:),
DooMBuilder and XWE.
Also I'd like to thank WhiteKnight for testing. :)
===========================================================================
* What is included *
===========================================================================
New levels : Yes, Map01 replacement.
Sounds : Other than Skulltag's stuff, No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : MAPINFO, ANIMDEFS
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes (but I wouldnt recommend it)
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
This map will be impossible to do in Nightmare mode due to ammo shortage, but it wont
be a problem if you have item respawn on.
===========================================================================
* Construction *
===========================================================================
Base : New level from scratch
Build Time : 11 Day's.
Editor(s) used : DooMBuilder and XWE.
Known Bugs : None known.
May Not Run With... : Doom.wad
===========================================================================
* Copyright / Permissions *
===========================================================================
Authors may NOT use the contents of this file as a base for modification.
You MAY distribute this file, provided you include this text file, with
no modifications.
You may distribute this file in any electronic format (BBS, Diskette, CD, etc)
as long as you include this file intact.
===========================================================================
* Where to get the file that this text file describes *
===========================================================================
www.relentlessbeating.com/caco
And other mirror's.