| Title: |
Indiana Jones DOOM ][ |
| Filename: |
levels/doom2/g-i/indyjone.zip |
| Size: |
137 KB
|
| Date: |
02/27/95 |
| Author: |
Khoi (Kevin) Pham |
| E-mail: |
khoi@cae.ca |
| Description: |
|
| Credits: |
Id Software (for this great virtual reality game). DEU Team (Raphael Quinet), DEUTEX (Olivier Montanuy), Doom Level Editors (they are great programmers). |
| Base: |
New level from scratch. |
| Build time: |
Too long, don't ask (but it has been a lot of fun). |
| Editor(s) used: |
DEUII -> EDMAP -> DEEP -> DEUTEX |
| Bugs: |
The only bug I know of is in the room which needs the red key to get in: Out of the blue moon (but NOT all the times), DOOM crashed with "No more visplanes" error message. I think this is a limitation of DOOM about how many visible planes (and combinations of planes) it can display simutaneously. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Doesn't work; uses standard Doom graphics, and mostly the shotgun and backpack because they're the only "Indiana Jones"-type items. It's basically a square maze with rock textures. In Zdoom at least one room is filled with missing textures. | x | | This thing is full of bugs. | x |
View indyjone.txt
|