| Title: |
the Challenge |
| Filename: |
levels/doom2/a-c/chalenge.zip |
| Size: |
42 KB
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| Date: |
09/21/06 |
| Author: |
Jacob "ellmo" Zuchowski |
| E-mail: |
ellmo@o2.pl |
| Description: |
Okay, this basically is a very old WAD of mine, that comes from the times of my first steps in Doom editing. The actual date of this file's creation is 20-10-2002, and it's chronologically somewhere among my 10 very first maps. However it's not utterly crap, so I thought I might as well upload it. Despite it's age it should still provide some fun (even it is just for 3 minutes). |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
about 4 days |
| Editor(s) used: |
DeePsea (if I recall correctly) |
| Bugs: |
none |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This has some rather nice and intense gameplay. You should at least fix the obvious HOM though, even if it's just an old map that you're releasing. 3/5 - Belial | x | | This is from October 2002. It's pretty good as a short blast - I wasn't expecting much, but it's fun, with a hectic beginning and a tricky end room. Very simple and 1995-esque, but there's a decent challenge and a fair amount of action. It's yet another one of those levels where the cyberdemon obligingly stands under a crusher - why do they do that? There's a slime pit you can't escape, if you go back to get 100% kills. | x |
View chalenge.txt
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