| Title: |
BADBLU.WAD and BADBLU35.WAD |
| Filename: |
levels/doom/a-c/badblu.zip |
| Size: |
26 KB
|
| Date: |
09/30/06 |
| Author: |
Kim Markworth |
| E-mail: |
funduke@hotmail.com |
| Description: |
Not too complex in architecture, but lots of ammo and tons of badboys to kill!!
Have fun!
[Two versions of the same level.] |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
DOOMCad |
| Bugs: |
|
| Rating: |
    (2 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| BADBLU: Half-decent Ep. 3 texturing, though there are several texture errors (misalignments, tutti-frutti), monsters that are stuck, and a required key inside an unmarked secret. BADBLU35: Basically BADBLU.WAD, except with worse texturing, HOM, more tutti-frutti, and a useless yellow key (the "yellow" door is actually red. There is no red key). Overall: Playable, but not really worth your time. 1/5 -VV | x |
View badblu.txt
|