| Title: |
White 0 |
| Filename: |
levels/doom2/Ports/v-z/white0.zip |
| Size: |
118 KB
|
| Date: |
09/29/06 |
| Author: |
Hyperdormant |
| E-mail: |
superdormant@hotmail.com |
| Description: |
Think faster! |
| Credits: |
0 |
| Base: |
New from scratch |
| Build time: |
Almost average |
| Editor(s) used: |
Doom Builder, Slumped, Paint |
| Bugs: |
Use them for your advantage! |
| Rating: |
     (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| It's another one of those novelty megawads. This one has a puzzle flavour. The basic gimmick is that you have to shoot switches that are behind tough monsters, and you tend to start each level surrounded by masses of baddies that kill you very quickly. Some of the puzzles are quite clever but the avalanche of monsters basically kills it; the whole thing is an unfunny, autistic-seeming experiment. The very first gag made me smile though. | x | | Gameplay and detail sucks badly 0 stars! - alterworldruler | x | | This is Awesome. 5/5 -Dqey | x | | I agree with the first reviewer - the focus is set on gameplay-puzzles, which are not bad, but there is no need to make it so tough and dark 2/5 | x | | nonsense.... | x |
View white0.txt
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