| Title: |
Paradox 2 |
| Filename: |
levels/doom2/deathmatch/p-r/paradox2.zip |
| Size: |
17 KB
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| Date: |
12/18/06 |
| Author: |
Tom Mustaine |
| E-mail: |
mustaine@ritual.com |
| Description: |
Tom's very last Doom2 level: it's a deathmatch fragfest with a cool double bridge in the middle. |
| Credits: |
id Software |
| Base: |
New from scratch |
| Build time: |
A while. |
| Editor(s) used: |
Go ask Tom if you really care. |
| Bugs: |
None known. |
| Rating: |
     (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I have no idea how this plays in Deathmatch because I don't have any friends. The level consists of a small walled watery arena with a building in the middle; the design is such that the building seems to have three floors, linked by bridges that cross over in the middle of the map. Because it was done a million years ago it works fine with Doom2.exe. I imagine it might be too fiddly to flow well as a proper deathmatch level, but it looks good. | x | | A map that's pretty much a box map which is mainly composed of bridges and lifts. Not good. Try to be more original. It plays like ass too. And where's the damn ammo?! | x | | This is aesthetically nice.
This is made by a superstar in the gaming world.
This made some thing possible in vanilla, that would be consideed to be impossible for even high-skiled mappers.
Because of that: 5/5
Greetings
Funduike | x | | Funduke, that comment made no sense whatever. Anyway, this is a small waste of time. I can't see anyone ever wanting to play this on deathmatch. Ever.0 stars | x | | You CAN never give 0 stars to a Tom Mustaine map, never!. Not after working on the maps for the Master Levels and TNT Evilution | x |
View paradox2.txt
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