| Title: |
Ode of Resurrection |
| Filename: |
levels/doom2/Ports/m-o/oderesur.zip |
| Size: |
138 KB
|
| Date: |
01/09/07 |
| Author: |
Jodwin |
| E-mail: |
jodwin@hotmail.com |
| Description: |
Oldsk00lish techbase. Challenging. Not a huge map, but takes some time. Semi-nonlinear (wtf?). |
| Credits: |
Shinsen-Radio for keeping me amused. And Tsukuyomi for slowing me down. |
| Base: |
New from scratch |
| Build time: |
3 days |
| Editor(s) used: |
DoomBuilder, Wintex |
| Bugs: |
As always, probably some misaligned textures somewhere which I couldn't really care that much about. |
| Rating: |
     (11 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| A high-density map that will leave you pumped full of hot, manly lead when you least expect it. 5/5 -Maes | x | | This map represents a tough challenge, its very difficult even for many experienced players. The architecture is very good throughout the base and some tough outdoor battles, I don't like the new night sky, its a bit cartoonish. This level would be a great one on co-op, but there is only a player 1 start. 4 Stars -PC | x | | An exceptionally well made non-linear level with effective use of outdoor 'ambience'. Recommended. | x | | Not bad. Not bad at all. This would have been really good if it supported coop, but sadly it doesn't. | x | | Quite nice, even though the design is a mixed bag, with some rather odd texture combinations and inconsistent quality, smallish and bland rooms right after interesting locations, as well as a few visual glitches. Gameplay is okay for the most part, though some of the monster placement could've been made more effective and dangerous for the player (the helpless cyber is a prime example). 3/5 - Belial | x | | wow.........pretty intense. i like it. no co-op though. 4/5 -JOKER | x | | Very good wad. tested with prboom+. played at uv with many saves - [rck]pantera 4.1 stars | x |
View oderesur.txt
|