| Title: |
SargeBaldy Speedmapping Compilation #16 |
| Filename: |
levels/doom2/Ports/s-u/sbspd016.zip |
| Size: |
262 KB
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| Date: |
03/09/07 |
| Author: |
Various |
| E-mail: |
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| Description: |
This is a compilation of the WADs entered in SargeBaldy's sixteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a level based on a choice of three themes generated by boris' random map theme generator.
The choices were:
1. Build a tiny under construction bright base map. The player has to kill a lot Revenants, find a demon gateway which is hidden behind a lot demon gateway and find power generator
2. Build a demon invaded bright city map. The player has to kill two Icon of Sin which guard some keycard, kill a lot Hellknights and find a rocket launcher
3. Build a vast out of power dark church map. The player has to find some keycard which is hidden behind a few lost UAC machine, kill a lot Zombiemen which guard a big computer and kill two Zombiemen which guard a lost UAC machine
The individual themes chosen is marked in parentheses by the author's name. |
| Credits: |
Doomworld for the template for this .txt |
| Base: |
New levels from scratch |
| Build time: |
100 minutes per level |
| Editor(s) used: |
Various |
| Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
| Rating: |
    (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Pretty cool to see this again.
Though my name in the readme is misspelt :( (LordTyphoon not LordTycoon ;)) | x | | not bad | x | | Nuxius's map is fun copy + paste massacre ;)
And Kaiser's map is really huge for speedmap ;) | x | | lol, no one did 2. | x |
View sbspd016.txt
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