| Title: |
Corruption |
| Filename: |
levels/doom2/Ports/a-c/corrptin.zip |
| Size: |
181 KB
|
| Date: |
03/26/07 |
| Author: |
Doomaniac |
| E-mail: |
doomaniac@ig.com.br |
| Description: |
Doom 64 Marine has finally returned from hell.But he landed in our radioactive garbage base.We want you to go there and bring him back alive.We need to ask him something... |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
long |
| Editor(s) used: |
Doom Builder,xwe 116 |
| Bugs: |
none yet |
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| wtf is this? a wolf3d-style map, but isn't wolf3d.Bah, 2.5 stars because isn't a total piece of crap - Daimon | x | | It is mediocre until you get into the basement part of the level and then it declines in quality from there. This is due to the almost lightless cavern. 2/5 | x | | This wad corrupted my soul. Although it doesn't look shitty the layout is VERY plain. 1/5 Zalewa | x | | This is not a Doomsday only WAD, QTF | x | | This is supposed to be for Doomsday, but it seems to work fine with GZDoom. It's a very simple level from March 2007. There are some new textures, but it still looks more than ten years old. You fight against 141 boring monsters in a series of boring square undetailed rooms. The gameplay involves running to the far end of a boring corridor, flicking a switch, and then running back to a door that has opened, several times over, and then the level ends. | x |
View corrptin.txt
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