The Fall of the Bastille|
You battle in the famous french prison (read BASTILLE.TXT inside the zip).|
it's too small but I don't have any more cool ideas|
|Starts in what looks like a town and soon takes you through a stone base. Texturing is mostly boring, progression sometimes unintuitive (walk over a random linedef to open a remote door), grates can be (and often must be) walked through, some fights are awkward, and the exit comes very abruptly and unmarked, leaving a portion of the map to play. I couldn't find a way to get the pointless secret to register. The fights are mostly okay; SSG action all the way, basically. Not really worth your time. --2/5||x|
|Rated 3.3, MAP01:
May be based on actual Bastille? Start at guillotine and try to escape to a boat. Interesting Bastille theme, but becomes a normal linear doom level.
Has usual doom rising walls, tricks and traps.
Too many cacodemons and hell knights to start with only a pistol.
|This is dated April 1998. You fight 128 baddies in a map that evokes the famous prison, although it quickly turns into yet another dungeon. Normal Doom monsters, despite the historical setting. When asked about the outcome of French Revolution in 1969, Chinese communist leader Zhou Enlai is reported to have said that it was too early to tell; I can state now that this is fun, couple of good traps, but very generic.||x|