| Title: |
BLAST.WAD |
| Filename: |
levels/doom/a-c/blast.zip |
| Size: |
39 KB
|
| Date: |
04/13/07 |
| Author: |
David Dione |
| E-mail: |
funduke@hotmail.com |
| Description: |
Lots of bad guys to BLAST in this one! All the ammo you need and more. No tricky puzzles to solve, just lots of interesting rooms with long halls. This is a big map, though it ran fine on my 486/25 w/5 meg. |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
40 Hours |
| Editor(s) used: |
DEU 5.1, BSP 1.0 |
| Bugs: |
None. Let me know if you find any. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good: Cyberdemon encounter actually somewhat difficult due to cramped area; Nice "Don't let this happen to you!" example WAD. Bad: Countless graphical errors; Most areas done in fullbright, angular, single-height, single-texture, detail-less Wolf3D style; Most doors disguised as walls; Door bug near blue key can break level; Too many supplies; Terribly linear. Overall: One of the ugliest maps I've ever seen, and it plays no better. 0/5 -VV | x |
View blast.txt
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