| Title: |
Terrere1.wad |
| Filename: |
levels/doom2/Ports/s-u/terr1.zip |
| Size: |
144 KB
|
| Date: |
08/22/07 |
| Author: |
Wim Vanrie |
| E-mail: |
Wim.Van.Rie@pandora.be |
| Description: |
Terrere1.wad is a single level for boom. The theme varies between brown and rock textures. I've tried to make the area's merge in together and i think i've about succeeded. I think it's the best level i've made so far.
------------------- !!!!!!WARNING!!!!!! -------------------
I've made the level so hard i could just complete it without secrets. If you have trouble finishing it on UV, don't start whining but play it on HMP then.
------------------- !!!!!!WARNING!!!!!! ------------------- |
| Credits: |
Doug and Albert for supporting me. The creators of DCK, Wintex, BSP and Deep. ID for creating this wonderful game. |
| Base: |
New level from scratch |
| Build time: |
About 2 á 3 weeks |
| Editor(s) used: |
DCK, BSP, Wintext and Deep |
| Bugs: |
None, mail me if you find one |
| Rating: |
     (3 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is from October 2000, which is already almost seven years ago (spooky). It's great fun, tough but not impossible, especially if you shimmy along a ledge and grab some rockets. It's not overtly source port-y, apart from an instant lift. The design starts off fairly simple, but it has a good railroad junction. No real final battle, but there's a fiddly cyberdemon battle that you can just run past, although that would not be heroic. | x | | This wad is also already in the archive at id=10912 as terrere1.zip (someone already pointed this out for Terrere 2.) Someone should find a way to give Ty a note that both of these Terrere levels were already in the archive and someone anonymously tried to play tricks by uploading them under a slightly different name, so that he can remove these two files from the archive since these levels both already existed in the archive. | x |
View terr1.txt
|