| Title: |
bigbro.zip |
| Filename: |
levels/doom/a-c/bigbro.zip |
| Size: |
45 KB
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| Date: |
05/12/94 |
| Author: |
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| E-mail: |
csg124@wing.rug.nl |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is an early level with a conceptual bent, although it's awful. Gameplay is of a style whereby you have to press every bit of wall in order to find unmarked hidden doors and switches; it's unplayable unless you do IDBEHOLDA. My patience snapped when I reached the dark slame maze. Fuck that for a game of soldiers, goodbye. | x | | Sounds too complex for its own good. | x |
View bigbro.txt
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