Title:
Eclipse
Filename:
combos/ax-eclp.zip
Size:
2584 KB
Date:
12/23/07
Author:
Axel
E-mail:
jpalmerwatkins@gmail.com
Description:
Eclipse is a weapons, monsters and engine mod for GZDoom. (My first wad ever :D) It updates the old Doom weapons to make them more modern, adds a custom HUD and a new Armor system. WEAPONS: Handgun Primary fire - Fire bullets Secondary - Load Dum-Dums (If available) Can obtain upgrade via the backpack Tactical 12-Gauge Primary Fire - Standard fire Secondary Fire - Reload Can obtain upgrade via the backpack Sawn-Off Shotgun Primary Fire - Both Barrels Secondary - One barrel Cerberus Primary Fire - Napalm stream Secondary Fire - N/A Ice Cannon Primary Fire - Launch Ice shards Secondary Fire - Freezer Spray Missile Launcher Primary Fire - Normal Missiles Secondary Fire - Homing Missiles Matter Accelerator Cannon Primary Fire - Burst Fire Secondary Fire - Energy Blast BFG 3.1 Primary Fire - Disintegrator Ball Secondary Fire - N/A ARMOR: Booster Armor (Green) - Increases Mobility Mirror Armor (Silver) - Reflect Enemy Missiles Icarus Armor (Blue & Gold) - Flight Nemesis Armor (Red) - 100% Protection, Red Glow The Doom 64 resources are from the Doom 64 TC The custom weapons and armor graphics were made by me.
Credits:
Markoronio
Base:
New from scratch
Build time:
Around 2 Months
Editor(s) used:
DeuTex (x_x;), The GIMP
Bugs:
Rating:
(19 votes)
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
View ax-eclp.txt
===========================================================================
Archive Maintainer : Axel
Advanced engine needed : GZDoom
Primary purpose : Single + coop play
===========================================================================
Title : Eclipse
Filename : ax-eclipse.zip
Release date : 23/12/07
Author : Axel
Email Address : jpalmerwatkins@gmail.com
Description : Eclipse is a weapons, monsters and engine mod for
GZDoom. (My first wad ever :D)
It updates the old Doom weapons to make them
more modern, adds a custom HUD and a new Armor
system.
WEAPONS:
Handgun
Primary fire - Fire bullets
Secondary - Load Dum-Dums (If available)
Can obtain upgrade via the backpack
Tactical 12-Gauge
Primary Fire - Standard fire
Secondary Fire - Reload
Can obtain upgrade via the backpack
Sawn-Off Shotgun
Primary Fire - Both Barrels
Secondary - One barrel
Cerberus
Primary Fire - Napalm stream
Secondary Fire - N/A
Ice Cannon
Primary Fire - Launch Ice shards
Secondary Fire - Freezer Spray
Missile Launcher
Primary Fire - Normal Missiles
Secondary Fire - Homing Missiles
Matter Accelerator Cannon
Primary Fire - Burst Fire
Secondary Fire - Energy Blast
BFG 3.1
Primary Fire - Disintegrator Ball
Secondary Fire - N/A
ARMOR:
Booster Armor (Green) - Increases Mobility
Mirror Armor (Silver) - Reflect Enemy Missiles
Icarus Armor (Blue & Gold) - Flight
Nemesis Armor (Red) - 100% Protection, Red Glow
The Doom 64 resources are from the Doom 64 TC
The custom weapons and armor graphics were made by me.
Additional Credits to : Markoronio
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : Yes
Other : Weapon, Enemy and Engine modification
Other files required : None
* Play Information *
Game : Doom
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Around 2 Months
Editor(s) used : DeuTex (x_x;), The GIMP
May Not Run With... : Anything that's not GZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors