| Title: |
Deathstruction |
| Filename: |
levels/doom2/Ports/d-f/deastr.zip |
| Size: |
52 KB
|
| Date: |
03/04/08 |
| Author: |
Ryan Albright (High Flyin' Ryan) |
| E-mail: |
ryan_04@sbcglobal.net |
| Description: |
This is my third map release. Deathstruction was created to be a 'boss battle' or 'ending' map. Surviving is the task at hand.
Take note that this map was tested with Doom Legacy, ZDoom, ZDaemon, Skulltag, and JDoom. All were successful with one bug in JDoom. |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
A few months on and off. |
| Editor(s) used: |
Doom Builder, XWE, Wintex, Midi2MUS |
| Bugs: |
Playing in JDoom may result in monsters of a specific room to hear through walls. |
| Rating: |
    (4 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This map is dated two days ago, but it feels like something from 1995. The design is simple and undetailed, and although it's supposed to be a boss map you only get 139 mostly weak monsters. Against the hellish onslaught of imps and shotgun men you have loads of provisions. When you fight an actual boss boss you get invulnerability. The John Romero fight is confusing although I finished it by accident. Overall it's easy and simple and I wasn't impressed. | x | | This map is quite fun to play. Not the most difficult map out, but certainly a fun one. This map could have more potential though, if it had more difficulty and less powerups and medkits.
4/5 | x | | I am not a fan of boss maps...so this gets a 2 from me. Plus it just feels...dated. 2 out of 5.-Candle M | x |
View deastr.txt
|