| Title: |
Mortal |
| Filename: |
levels/doom2/Ports/m-o/mortal.zip |
| Size: |
485 KB
|
| Date: |
03/16/08 |
| Author: |
Gijs van der Linden |
| E-mail: |
gijz@yahoo.com |
| Description: |
Demons have infested ... bla bla ... just 5 levels of mayhem |
| Credits: |
|
| Base: |
All levels from scratch. |
| Build time: |
8 weekends or so |
| Editor(s) used: |
Doom Builder |
| Bugs: |
None |
| Rating: |
    (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated June 2007, although the maps look and feel ten years older; the designer compensates for this by upping the monster count, but the end result is often a tedious slog. Map01 in particular suffers from making you kill 400+ monsters before you get the double shotgun. Map02 is a cratemaze, Map03 is a dungeon, Map05 a giant empty valley. My favourite was Map04, which is the simplest - it seems awful at first, but the gameplay is solid, like SQUARES.WAD. | x | | Limit-removing is not enough on its own. Map01 requires Boom behaviour - otherwise you can't get out of the starting area. Don't know if there are other problems later... | x | | Wicked Cool. -Jingo | x | | Actually this is quite a decent level set, if constant killing is your bag. I loved the warehouse section on map02 - reminded me of my early days at DOOMing. There are some fundamental mapping errors like texture alignment as well as some obvious copy-n-paste activity, but nevertheless, a bloody good ride was had. 4/5 | x | | Not a bad map set, I shall give this a 3/5, yet its a bit short. But overall, it was good!-Candle M | x |
View mortal.txt
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