| Title: |
"Hadeharia" |
| Filename: |
levels/doom2/g-i/hadehria.zip |
| Size: |
10 KB
|
| Date: |
10/22/08 |
| Author: |
Subatomic |
| E-mail: |
Nailbomb@gmail.com |
| Description: |
My first public release map. Not the best, but still enjoyable. |
| Credits: |
id Software |
| Base: |
New from scratch |
| Build time: |
A week or so, roughly |
| Editor(s) used: |
Doom Builder v1.68 build 385 |
| Bugs: |
None that I'm aware of |
| Rating: |
    (6 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A decent first effort, though quite short. | x | | ^Agreed. Without finding one of the secrets, the Cyberdemon fight is tough. Also putting keys in secret rooms is not a good idea. 4/5 | x | | This is dated September 2008, although it looks and feels like a fair 1994 map. It's very small and dark, but there is at least gameplay. You fight 39 mostly weak monsters in a dank dungeon, with only a handful of rooms. It's a pain to navigate with all those spikes and poles, and it's not too hard to get locked out of the cyberdemon room. I dislike giving the benefit of doubt to new mappers; they have all the time in the world to hone their craft. | x | | A pretty average first effort, putting keys in a secret room is a bad idea though. Otherwise, average map. 3/5.-Candle M | x |
View hadehria.txt
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