| Title: |
Hell Awaits |
| Filename: |
levels/doom2/Ports/g-i/hellawat.zip |
| Size: |
134 KB
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| Date: |
11/30/08 |
| Author: |
Dave Billing |
| E-mail: |
rota_re@yahoo.com.au |
| Description: |
Started off in around 2004-2005, should've been finished off by then. Instead it took about 4 years, on and off (mostly off, obviously). This was my first attempt at a Doom map using Doom Builder. Inappropriate title, really, cause its pretty damn easy, even in Ultra Violence. |
| Credits: |
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| Base: |
New from scratch |
| Build time: |
Damned if I know |
| Editor(s) used: |
Doom Builder |
| Bugs: |
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| Rating: |
     (14 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Four maps with a touch of E1. The last two are notably better than the first two. Despite the lengthy gestation, Map01 seems to have an inaccessible secret (the door to the berzerk pack doesn't work). Map01 is trivial and easy; Map02 dares you to go Tyson-style, and is fun if you do; Map03 is a notable improvement; Map04 is really good, and feels like something from a different project. It's more gothic, and harder. | x | | Not bad. Map 2 was my favorite. The others seemed so easy. Plus I couldn't get this to work in plutonia. I used doom 2 instead. | x | | It's not a bad map set, I liked it because it was pretty easy to play through. I am giving this a 4 due to missing textures found within map 04. This ran fine in regular DooM 2. Overall, nice map set! 4/5!-Candle M | x | | map design good. but too easy | x | | All maps have bit of an ammo excess, Map01 and Map03 were just too easy. Map02 is decent and Map04 is quite good though, I'll be nice and give 4* for that map. | x | | "I am giving this a 4 due to missing textures found within map 04" - as the readme points out, you're supposed to run this with the Plutonia Experiment. | x |
View hellawat.txt
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