| Title: |
NJCHLLNJ.WAD |
| Filename: |
levels/doom2/m-o/njchllnj.zip |
| Size: |
208 KB
|
| Date: |
12/19/08 |
| Author: |
Nigel "Enjay" Rowand |
| E-mail: |
enjay001@hotmail.com |
| Description: |
Remix of CHALLENJ.WAD by Josh Schultz that I did one afternoon because I was bored. |
| Credits: |
Josh Schultz for the original WAD.
Wills for making me notice the WAD.
The Zdoom forummers for feedback.
GhostlyDeath for a modified version of Chocolate Doom that can detect visplane overflows.
Esselfortium for providing me with a copy of the above port. |
| Base: |
CHALLENJ.WAD by Josh Schultz |
| Build time: |
4 maybe 5 hours |
| Editor(s) used: |
DeePsea |
| Bugs: |
A few slime tails, otherwise none known, but there are bound to be some because this WAD was done in a short space of time. |
| Rating: |
     (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A good and a solid map. The visuals are nothing great but still good enough overall. A recommended download if you want some good and simple Doom action! -Hardcore_gamer. | x | | Classic feel, nasty action, visually pleasing despite being plain and functional. The sense of space and flow remind me very strongly of "myfirst.wad", a special old favourite that Enjay fans may recognise ;)
| x | | It's awesome because it's by Enjay! :p I like this shi*, even it's not very so good! :D 4/5 - playerlin | x | | A very nice old school remake. After playing Tastae Virtus this was a nice return to the usual Dooming. Hope the "1994 remake project" maps are like this. | x |
View njchllnj.txt
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