| Title: |
ultimate.zip |
| Filename: |
levels/doom2/Ports/megawads/ultimate.zip |
| Size: |
2536 KB
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| Date: |
03/30/09 |
| Author: |
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| E-mail: |
milesaway1980@clearwire.net. |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (14 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The further you go. The better it gets. I really think this was pretty good, 32 mostly good good levels. If you like oldschool you'll like this one! | x | | .... Not the greatest I've seen. Levels were not pretty and the gameplay was average at best. 2/5 | x | | Fairly Average. Not terrible, but nothing special in my book. | x | | Most of the levels are crap, Level 21 (or was it 22? I don't really remember) was ok looking but for the most part, this WAD was bad, 2/5 stars. | x | | Shit. Avoid. | x | | Meh. I actually played through every last level of this, but I can't in good conscience recommend it. The simple design didn't faze me (in fact, it was refreshing), but while some levels (like MAP32) were interesting, the majority were, unfortunately, just drawn-out switch hunts, especially the later levels. It's obvious that the author put effort into this and tried, and I commend him for that (even though some levels are VERY clearly based on original DOOM 2 levels), but the end product's not great. | x | | Classic style, but average at best. id=15885 is much better classic style work. 2/5 | x |
View ultimate.txt
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