| Title: |
fdc6.zip |
| Filename: |
levels/doom2/d-f/fdc6.zip |
| Size: |
421 KB
|
| Date: |
04/11/09 |
| Author: |
Guest |
| E-mail: |
doommapbox@yandex.ru |
| Description: |
This wad served as a "platform" for the sixth FDC (first-demo contest) (its essence is that the players simultaneously start to complete unfamiliar - and absolutley new as well - wad, and the winner is the player, who will be able to finish the level faster than the other players; thus, the total time of all attempts is considered.) Also, the summary table of contest`s results and demos of pair participants of contest are included in this archive. |
| Credits: |
Hitherto for testing, the rest of participants of contest. Shadowman for an original way of killing the cyberdemon ;) |
| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
Doom Builder (3EPHOEd edition), XWE 1.16 |
| Bugs: |
|
| Rating: |
    (18 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I passed it with the best time - 41 minutes. I take first place! | x | | It is very interesting, non-linear, surprised map. 5/5 | x | | Meh, my time would have been around 25 if I didn't do laps around the level hunting down switches (I think there was still 1 switch I couldn't find). I like the concept of the competition, though. | x | | Great level. Beat it in 37:54, be it that the level is very confusing, but it gains back lost points for incorporating that cybie fight at the end :-D - Kirby | x | | Impressive | x | | This is a challenging map and rather long despite having no keys. Watch out for the red-coded walls; walking through them will teleport you. It's extremely non linear, you just have to find all the switches to fully raise the bridge to the exit. The final Cyberdemon is a bit much though. 3.5(4)/5 | x | | The map style sucks, but it is non-linear and has interesting lift trick i have never known. 4 stars. | x |
View fdc6.txt
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