| Title: |
elpaseomortal |
| Filename: |
levels/doom2/Ports/d-f/elpaseom.zip |
| Size: |
431 KB
|
| Date: |
05/20/09 |
| Author: |
Jose Barzallo "doomguyer" |
| E-mail: |
romubar@hotmail.com |
| Description: |
a map for doom 2. zdoom engine needed |
| Credits: |
arcades 3d forum |
| Base: |
New from scratch |
| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Oh boy, another "map of my school" map. | x | | nice crap. | x | | It's one of those newbie maps that actually seem inspired. I mean, design mistakes of a first mapper are obvious but there are some great ideas there. It's the enthusiasm of trying to design some funny or interesting things as your very first level, while other "professional" maps will have followed some design rules but be boring. I like such inspiring wads from newcomers. 5/5 - Optimus | x | | This is dated December 2008. You fight 270 baddies in an entertaining map in a kind of airy, bright tech-office / posh boarding school style. It has an odd mix of clever design ideas, sound progression, implied impse, wonky textures, and loads of those blue health vials. Culminates in an outdoors bit with dozens of distant chaingunners that's just too frustrating and lets the level down. It was was doing well until that point. | x |
View elpaseom.txt
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