| Title: |
nostalgia |
| Filename: |
levels/doom2/Ports/m-o/nostalgia.zip |
| Size: |
31 KB
|
| Date: |
05/29/09 |
| Author: |
Josh Blake aka steelbread |
| E-mail: |
steelbread@hotmail.com |
| Description: |
My first attempt at a doom map and I created it as a tribute to the psx master levels. |
| Credits: |
idSoftware, The doomworld community, and Williams for inspiration because of their psx doom port. |
| Base: |
New from scratch |
| Build time: |
3 hours |
| Editor(s) used: |
Doom Builder 2.0 |
| Bugs: |
None that I am aware of. |
| Rating: |
    (6 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Not bad for a first map. I'll give you a 4 to get you noticed. | x | | The review for this at DumbWorld is awesome: "It even requires the latest build of GZDoom to work which sounds interesting" ROFL LOL FTW?? A WAD becomes interesting because it relies on (G)ZDoom? First think I had to think of is badly scripted maps with overall dull design. This one, however, is OK. 3/5 | x | | Broken, near-unplayable garbage. | x | | To everyone who can't run this map or can't open this map with XWE : This map is UDMF format. | x | | Colored lighting does not a good level make. Waste of time. | x |
View nostalgia.txt
|