| Title: |
Doomworld Speedmapping Compilation #19 |
| Filename: |
levels/doom2/Ports/d-f/dwspd019.zip |
| Size: |
80 KB
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| Date: |
07/01/09 |
| Author: |
Various |
| E-mail: |
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| Description: |
This is a compilation of the WADs entered in Doomworld's nineteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was complete/tweak a previous speedmap by the author. |
| Credits: |
http://www.telefragged.com/speedmaps/ for bringing this idea to my attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software. |
| Base: |
Previous speedmapping level |
| Build time: |
100 minutes |
| Editor(s) used: |
Various |
| Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good levels but exit in level 2 is not working. | x | | Map01 and Map03 quite good, Map02 vomit (speedmapping is not excuse for a map that is subpar even for '94). Worth downloading but SKIP MAP02!!! | x | | In sum nothing but average. Okay, it's a speedmapping so what does one expect. Level 1 is neat stuff, the second... oh well - buggy and bland and the third okay in parts but too cramped in others. 3/5 | x | | Map01 not bad... but ammo not enough I think... Map02 sucks, like a '94/'95 map. Map 03 is good. 3/5 - playerlin | x |
View dwspd019.txt
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