| Title: |
cato_01 |
| Filename: |
levels/doom2/a-c/cato_01.zip |
| Size: |
32 KB
|
| Date: |
09/05/09 |
| Author: |
Catoptromancy |
| E-mail: |
Catoptromancy@yahoo.com |
| Description: |
All skills are implemented... |
| Credits: |
Belial for much advice and testing. |
| Base: |
New from scratch |
| Build time: |
? Old map of mine I found and fixed up. |
| Editor(s) used: |
Slade, DoomBuilder, XWE, Zennode |
| Bugs: |
Texture alignment, got lazy. |
| Rating: |
    (12 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Big bland marble rooms with monsters randomly scattered. "Balancing" for lower difficulties was seemingly done by dividing the number of monsters by 2 and calling it a day. Even on UV it's more tedious than challenging. No matter how hard I look I can't find anything nice to say about it... 2/5 | x | | gameplay > detail, lighting, decorations. Each monster and item was precisely placed for each skill after much testing. HMP is UV, and UV was meant to be nearly impossible. | x | | Gameplay sucked, architecture just happened to be worse. UV was nowhere near impossible, only a matter of minutes on a first playthrough. Just a poorly done map that isn't fun in any way.. | x | | Looks bad, playes worse. Avoid. 0/5 | x | | If Belial tested and gave advice, why didn't he record a demo. :( I guess you can archvile jump out the window to get a megasphere, and open a hidden wall then ride the lift and shoot a piece of wall near an archvile platform to open the bfg. But I'm not sure which order to do the tasks and what ammo to use when. | x | | UV is like impossible... even I cheat(I use resurrect cheat on GZDoom), I always die in some seconds. lower diffaulty is ok but, hmm... whatever.
And secret areas too hard to find. 1.5/5 -playerlin | x | | very good.. need to know bfg secret tough | x |
View cato_01.txt
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