| Title: |
The Court of the Crimson King (For Doom 2) |
| Filename: |
levels/doom2/d-f/dm2king.zip |
| Size: |
47 KB
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| Date: |
09/26/09 |
| Author: |
Jean Paradis |
| E-mail: |
super_shotgun35@yahoo.com |
| Description: |
Guess who the Crimson King turns out to be ??
This level was originally intended as a single player level with a linear plot line. I then modified it to offer an interesting setting for Coop & DeathMatch players as well. (Lots of nooks and crannies, a chainsaw & other weapons, no dead-ends)
This is my first level, so I would welcome any comments or suggestions. (Be kind!) |
| Credits: |
Thanks to Kevin "HevKev" McGrail for the inspiration provided by his great VoidShip level and for the information he provided on how to get started. |
| Base: |
New level from scratch |
| Build time: |
Not that long, really !!! (So! I'm in denial!) |
| Editor(s) used: |
Deep v6.12 |
| Bugs: |
None |
| Rating: |
     (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I liked it | x | | A typical 1995 map with no challenge at all! | x | | Meh. Two stars, at most - the King Crimson reference in the title is the best part about this 1995 WAD. | x | | One of the first pwads I played. I loved it back then. Many thanks to RL for digging it out and making it available again. | x | | Lay-out and design was ok,but the gameplay was lacking. | x | | Placing a strafe jump behind a switch was mean. Decent for '95. 3/5 | x | | There's certainly no need for any strafe jumps - otherwise I (and most other players back then) would have found this wad unplayable when it was released. There's a glide and a switch trick that might speed things along, and a bit of straferunning means you can skip some of the ledgerunning too. But it's fully playable "straight". | x |
View dm2king.txt
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