| Title: |
CASTLE ZDoom Edition V2 |
| Filename: |
levels/doom2/Ports/a-c/cstlezd.zip |
| Size: |
212 KB
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| Date: |
10/15/09 |
| Author: |
Joe Anderson |
| E-mail: |
totcomicsinc@yahoo.com |
| Description: |
Despite the rather dissapointing new stuff chronicles review It seems people still say that it is an improvement over my previous work and that it is fun at parts. So I fixed all the bugs Eligitine complained about, except the texture allignment/graphics because I'm working on other things and don't want to side track to much. So heres what I fixed:
1. All of the HOM textures. 2. Diffuclty It is now possible to beat this wad on UV. 3. Made it a ZDoom wad for a few new sprites and particles 4. Fixed the broken teleporter on level 1 so coop now works (betchya didn't know that bug)
STORY: The demons have taken an ancient castle, and it's your job to get it back.
NOTE: This wad was updated to use ZDoom effects but was mainly updated for better deathmatch maps. |
| Credits: |
Id Software, TOT COMICS INC, Doom Builder, Wintex |
| Base: |
New from scratch |
| Build time: |
A while |
| Editor(s) used: |
doom builder wintex |
| Bugs: |
none |
| Rating: |
    (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| not much effort was put into this one 2/5 | x | | Here are some problems I noticed while trying this:
-Random traps. Trap _important_ stuff. Don't suddenly crush the player for grabbing a gun he already has.
-The graphic changes should be of comparable detail to the existing ones, not "1 minute in MS paint."
-Light conditions other than full bright and absolute darkness DO exist. Use them.
-There's no logical progression. You fight a zombieman, a cyberdemon, and then a revenant within a minute or two. Don't jump around like that so much. | x | | Its not much of an improvement over the original..
But don't give up!
2/5 - Sniper 109 | x | | "Made it a ZDoom wad for a few new sprites and particles" o_O 0/5
| x | | Needs less brown and texture alignment. | x | | Its Eligitine-
You did improve alot in this map. Not so much crap. Ill enjoy ripping it to shreads on the /newstuff review board. BTW, I did know about bug 4.
Ive looked at your old maps and this is a BIG, and I mean a REALLY BIG improvement. Ill give you 5/5 just for showing effort.
Enjoy my review. | x | | urgh 2/5 | x |
View cstlezd.txt
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