CASTLE ZDoom Edition V2|
Despite the rather dissapointing new stuff chronicles review It seems people still say that it is an improvement over my previous work and that it is fun at parts. So I fixed all the bugs Eligitine complained about, except the texture allignment/graphics because I'm working on other things and don't want to side track to much. So heres what I fixed:|
1. All of the HOM textures. 2. Diffuclty It is now possible to beat this wad on UV. 3. Made it a ZDoom wad for a few new sprites and particles 4. Fixed the broken teleporter on level 1 so coop now works (betchya didn't know that bug)
STORY: The demons have taken an ancient castle, and it's your job to get it back.
NOTE: This wad was updated to use ZDoom effects but was mainly updated for better deathmatch maps.
Id Software, TOT COMICS INC, Doom Builder, Wintex|
New from scratch|
doom builder wintex|
|not much effort was put into this one 2/5||x|
|Here are some problems I noticed while trying this:
-Random traps. Trap _important_ stuff. Don't suddenly crush the player for grabbing a gun he already has.
-The graphic changes should be of comparable detail to the existing ones, not "1 minute in MS paint."
-Light conditions other than full bright and absolute darkness DO exist. Use them.
-There's no logical progression. You fight a zombieman, a cyberdemon, and then a revenant within a minute or two. Don't jump around like that so much.||x|
|Its not much of an improvement over the original..
But don't give up!
2/5 - Sniper 109||x|
|"Made it a ZDoom wad for a few new sprites and particles" o_O 0/5
|Needs less brown and texture alignment. ||x|
You did improve alot in this map. Not so much crap. Ill enjoy ripping it to shreads on the /newstuff review board. BTW, I did know about bug 4.
Ive looked at your old maps and this is a BIG, and I mean a REALLY BIG improvement. Ill give you 5/5 just for showing effort.
Enjoy my review.||x|