Title:
The Prototype: A Tribute Mod
Filename:
combos/rslproto.zip
Size:
3609 KB
Date:
11/09/09
Author:
Richard Smith Long
E-mail:
ferratos@tiscali.it
Description:
Many years have passed since the original Phobos incident. The war between Earth and Hell enraged throughout decades, human losses were enormous. Now, a new and unprecedented scientific project promises to be the cure of it all... The Prototype.
Credits:
"surprise monsters" in the modification...
Base:
New from scratch
Build time:
3 months
Editor(s) used:
Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE
Bugs:
None (that I know of, at least)
Rating:
(21 votes)
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
View rslproto.txt
===========================================================================
Archive Maintainer : Ty Halderman
Update to : -
Advanced engine needed : GZDOOM 1.0.29 (ZDOOM 2.1.7)
Primary purpose : Single play
===========================================================================
Title : The Prototype: A Tribute Mod
Filename : rslproto.wad
Release date : November 08, 2009
Author : Richard Smith Long
Email Address : ferratos@tiscali.it
Other Files By Author : rslvenge.wad, rslrebel.wad
Misc. Author Info : AKA "Dick S. Long"
Description : Many years have passed since the original Phobos incident.
The war between Earth and Hell enraged throughout decades, human losses
were enormous. Now, a new and unprecedented scientific project
promises to be the cure of it all... The Prototype.
My rationale:
------------
I wasn't really into DOOM modding until when I discovered the possibility of weapon modifications.
Since their release, I had the chance to play and praise projects such as Zen Dynamics (zendyn_x.wad)
or Zero Tolerance (zp-zerot.wad), whose rich array of hyper-detailed weapons immediately caught me.
This modification stems from the above two, by integrating together a wide variety of additional sources,
and adding original elements as well, to build up a (hopefully) consistent arsenal.
To sum it up, it is my modest attempt at creating a 'tribute mod' for all the great and
established weapon modders in the (G)ZDOOM community (and beyond), on whose works I learned the
nuts-and-bolts of DECORATE editing.
DISCLAIMER: this modification is -not- a ripfest. A quick look through the DECORATE lump and other resources
can easily show how much effort and rewrite has been put into this project.
The original weapon indicated aside each one provided here is sometimes only a mere inspiration.
Modification details:
--------------------
Weapons:
slot 1: Mixom-125 "Beavertooth" gas chainsaw
- the beloved melee tool coming from zp-zerot.wad; it has been imported and DECORATE-translated,
but without substantial behaviour modifications.
Primary attack: comboable slashing.
Secondary attack: continuous stabbing.
Primary attack, NUCLEAR-BOOSTED: same as above, with increased damage.
Secondary attack, NUCLEAR-BOOSTED: same as above, with increased damage.
----------------------------------------------------------------------------------------------------
slot 2: Zen Dynamics "Zen-II" 9-gauge sub-machine gun
- symbolic firearm of the Zen Dynamics universe, a good rapid-fire weapon for beginnings.
20 rounds. Requires reload. Can be dual-wielded.
Primary attack: continuous, mostly-accurate hitscan fire.
Primary attack, NUCLEAR-BOOSTED: projects bouncing metal shards that rip through foes.
----------------------------------------------------------------------------------------------------
slot 3: UAC "Thruster" 12-gauge shoulder-mounted shotgun
- an advanced shotgun that allows for fast rearming and sports a good price/performance balance.
Try it at point-blank range and you'll know why it has such a name.
6 rounds. Requires reload.
Primary attack: a generous pellet spray, highly inaccurate.
Primary attack, NUCLEAR-BOOSTED: same as above, but with much improved accuracy.
----------------------------------------------------------------------------------------------------
slot 4: Zen Dynamics "Sawtooth" 9-inch nail projector
- a fast, aggressive weapon that has perforating abilities, and a generous magazine.
50 rounds. Requires reload.
Primary attack: a steady sequence of nails, -often- ripping through opponents.
Primary attack, NUCLEAR-BOOSTED: same as above, but heavily sped up, and guaranteed to -always- rip.
----------------------------------------------------------------------------------------------------
slot 5: UAC "Carradyne" compact rocket detonator
- the long-overdue upgrade to UAC standard issue explosive weapons, this electronically-served RPG
allows for better speed and accuracy over its predecessor.
3 rounds. Requires reload.
Primary attack: a target-tracking, swift compact-rocket.
Primary attack, NUCLEAR-BOOSTED: same as above, but upon explosion, cluster-clearing explosive fragments are released.
----------------------------------------------------------------------------------------------------
slot 6: Zen Dynamics "Orion" fusion assault rifle
- a staple of modern warfare, this cell-fueled assault weapon is ideal for clearing heavily-crowded areas.
80 rounds. Requires reload.
Primary attack: emits a stream of fusion particles that hit-and-bounce-on foes almost endlessly.
Primary attack, NUCLEAR-BOOSTED: same as above, but fusion particles now permeate their targets.
----------------------------------------------------------------------------------------------------
slot 7: Zharkov Labs "Fate" warfare device (prototype)
- the ultimate tool for sustaining demanding duels. Incorporates two firing modes.
Primary attack: a powerful, highly-accurate railgun shot.
Secondary attack: a complex and morphing plasma projectile that seeks the given target and tears through it until exhaustion.
Primary attack, NUCLEAR-BOOSTED: same as above, with increased damage.
Secondary attack, NUCLEAR-BOOSTED: same as above, with improved price/performance ratio.
Items:
UAC 9-gauge portable sentry turret (carriable)
A tactical addon for many dire situations, this turret activates when deployed on the ground,
seeking for targets at mid-range and rapidly dispatching them with 9-gauge bursts.
Beware of its explosion.
Zen Dynamics prototype enhancer kit (instant activation)
This biochemical stamina upgrade designed especially for Prototypes guarantees medical patching,
armor improvement and a reflective endurance effect that lasts for a limited amount of time.
Zen Dynamics nuclear booster (instant activation)
When one of these nuclear energy cores is found by a Prototype, his/her weapons offer improved performance
especially in the areas where they lacked before. Unfortunately, such effect does not last forever.
Footnotes:
(1) The suggested commandline for launching the modification is the following one
(assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory):
(g)zdoom.exe -iwad \ -file RSL\rslproto.wad
(if under GZDOOM, add option '+gl_nogl 1' to disable hardware rendering)
(2) Do not forget to bind a key for weapon reload under 'Options > Customize Controls'
in (G)ZDOOM.
(3) To obtain the complete set of weapons and/or carriable items for quicktesting
without breaking the weapon set at your disposal, type 'rsl' in the console.
(4) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.
WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
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By reading the following credits you may spoil certain "surprise monsters" in the modification...
-------------------------------------------------------------------------------------------------
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WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
Additional Credits to : Various sources for resources and/or inspiration (see below):
eliw00d for the Player class redefinition example
(check out his masterpiece 'GZDOOM Advanced')
WildWeasel (wwhcdiaz.wad) and Zero Prophet (zp-zerot.wad)
for the bullet puffs and sparks
Xaser for its Radioactive waste barrel (zendyn_x.wad)
DoomRater for the reload-oriented DECORATE actors
Zero Prophet for the original Mixom-125 "Beavertooth" gas chainsaw
(zp-zerot.wad)
Xaser for the original Zen Dynamics "Zen-II" 9-gauge sub-machine gun
(zendyn_x.wad)
TheDarkArchon for the Zen Dynamics twin "Zen-II" 9-gauge sub-machine guns
(dmntrlty.wad)
Cory Whittle (icd-deh.wad) and WildWeasel (ww-strng.wad)
for the UAC "Thruster" 12-gauge shoulder-mounted shotgun
Xaser for the Zen Dynamics "Sawtooth" 9-inch nail projector (zendyn_x.wad)
TheDarkArchon (dmntrlty.wad) and WildWeasel (wwhc-di.wad)
for the UAC "Carradyne" compact rocket detonator
Xaser (zendyn_x.wad) and Luiz Eduardo (le-gnsse.wad)
for the Zen Dynamics "Orion" fusion assault rifle
Xaser and Zero Prophet for the Zharkov Labs "Fate" warfare device (zharky_x.wad)
Cory Whittle (icd-se.wad) and Mike Kasten (dm-inu.wad)
for the UAC 9-gauge portable sentry turret
Daniel for the Zen Dynamics prototype enhancer kit idea (arsenal.wad)
Luiz Eduardo for the Zen Dynamics nuclear booster idea (le-guns3.wad)
Nash Muhandes for the blood and gore effects
Bouncy and Graf Zahl for the Chainsaw zombie
Ixnatfual for the Zombie marine
Nanami, Mike Watson, and Brad Carney for the different Dark imp breeds
Nanami and Ebola for the Afrit
LilWhiteMouse's Hell's Battery for the 'Cyberdemon, higher class' concept
Xaser and Quasar for the Arachnophyte
Banjo software for the PEK item
3D Realms for the Nuclear Booster item
The STRAIN team (strain.wad) for mugshot graphics
...Phew!!
All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : (G)ZDOOM-specific lumps
Other files required : None
* Play Information *
Game : DOOM
Map # : None
Single Player : Designed for
Cooperative 2-4 Player : Maybe (untested)
Deathmatch 2-4 Player : Maybe (untested)
Other game styles : None
Difficulty Settings : N/A
* Construction *
Base : New from scratch
Build Time : 3 months
Editor(s) used : Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE
Known Bugs : None (that I know of, at least)
May Not Run With... : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive