| Title: |
We´re All Dead Here |
| Filename: |
levels/doom2/Ports/d-f/deadhere.zip |
| Size: |
10833 KB
|
| Date: |
12/08/09 |
| Author: |
Arch |
| E-mail: |
darchvile@hotmail.com |
| Description: |
These maps are all playable from pistol start and have non linear gameplay. ZDoom compatible. |
| Credits: |
Mauricio Rocks (scripts, textures, monsters, sprites, beta tester, bug fixing) Logan MTM (bug fixing) Scuba Steve (Sounds) Huy Pham (textures) Tormentor667 (textures) ZDoom Monster Pack (monsters) Doomaniac (sounds) Thomas van der Velden (textures) Mozart (music) |
| Base: |
New from scratch |
| Build time: |
One Year |
| Editor(s) used: |
DoomBuilder, Wintex, Paint |
| Bugs: |
First episode may run slow on some computers when played with GZDoom or Skulltag. Zdoom should run fine. |
| Rating: |
     (51 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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View deadhere.txt
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