| Title: |
cacoland |
| Filename: |
levels/doom2/Ports/a-c/cacoland.zip |
| Size: |
262 KB
|
| Date: |
01/23/10 |
| Author: |
Michael "Optimus" Kargas |
| E-mail: |
optimus6128@yahoo.gr |
| Description: |
You just arrived at the planet of the cacodemons. Your city is under attack by Cacos. Meanwhile you bump onto a mysterious cave that leads into some ancient alien ruins with dangerous alien graves and ancient technology. Your mission is to gather as much stuff as possible and find your way to the city and kill those Cacos. |
| Credits: |
|
| Base: |
Nothing |
| Build time: |
I started this level some months ago and finished most of it in a rush of creativity in two days. |
| Editor(s) used: |
DoomBuilder |
| Bugs: |
It might need a limit removing port (as always) |
| Rating: |
     (12 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Dark, claustrophobic, a bland palette (black and grey), threatening from the outset, insufficient weapons at the outset -- just a real nightmare. Quit after 30 seconds. 2/5 -- Cjwright79 | x | | awful | x | | This is not so bad as I thought. If you don't mind the caco's behind your back at the beginning and move inside the cave then it gets better. There are some nice details and shadows and balanced gameplay inside. | x | | not bad at all, optimus. 3/5 | x | | where is weapon? huh? | x | | Too dark on some area, weaponary and supply aren't easy to found. Cause this map is kicking player's ass. And it's boring. 2/5 -playerlin | x | | really bad, but maybe you can learn when looking at plutonia 2 (pl2.zip)... good luck! | x |
View cacoland.txt
|