Title:
Beyond the veil
Filename:
levels/doom/a-c/beyv1.zip
Size:
594 KB
Date:
03/15/10
Author:
negke
E-mail:
Description:
A large base overrun by two enemy fractions at the same time - emergency lockdown has been initiated. This map was originally supposed to be the first (second, actually) level of an entire episode started in mid-2004 in order to shorten the wait for Doom3, but did not advance beyond 1.5 maps (surprise surprise!). After sitting around on my HDD for five years, I decided to put some finishing touches on and release it along with an early WIP version of the fourth map (E1M4 - not playable, only included for archival purposes). Maybe I will get around to continue working on the episode some time, but at the moment it seems unlikely.
Credits:
Base:
New from scratch
Build time:
Some two weeks in total
Editor(s) used:
Doombuilder, Zennode
Bugs:
A couple of HOMs in vanilla engines
Rating:
(17 votes)
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
View beyv1.txt
===========================================================================
Title : Beyond the veil
Filename : beyv1.zip
Release date : 4-4-2009
Author : negke
Email Address : negke @ gmx.net
Other Files By Author : Few Doom maps, lots of Quake stuff
Description : A large base overrun by two enemy fractions at
the same time - emergency lockdown has been
initiated.
This map was originally supposed to be the first
(second, actually) level of an entire episode
started in mid-2004 in order to shorten the wait
for Doom3, but did not advance beyond 1.5 maps
(surprise surprise!).
After sitting around on my HDD for five years, I
decided to put some finishing touches on and
release it along with an early WIP version of the
fourth map (E1M4 - not playable, only included
for archival purposes).
Maybe I will get around to continue working on
the episode some time, but at the moment it seems
unlikely.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : E1M1
Single Player : Designed for
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes - there are additional corridors/ teleporters
in DM mode. They are made accessible by the blue
skull button next to one of the DM starts
Other game styles : None
Difficulty Settings : Yes
Crates : Yes
* Construction *
Base : New from scratch
Build Time : Some two weeks in total
Editor(s) used : Doombuilder, Zennode
Known Bugs : A couple of HOMs in vanilla engines
Tested With : Doom95, ZDoom 2.20, prBoom 2.4.5
May Not Run With : Chocolate Doom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse as long as they give proper credit and release their map under the
same conditions.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://negke.quaddicted.com