| Title: |
doh.zip |
| Filename: |
levels/doom2/d-f/doh.zip |
| Size: |
38 KB
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| Date: |
03/19/95 |
| Author: |
- Jake Grammer |
| E-mail: |
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| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Insane, but fun. And it IS feasible with thinking and patience. | x | | ya if your definishin of fun is figting 30 imps with a pistle in a small room 1/5 | x | | This is dated March 1995 (my birthday in fact; I wasn't actually born in March 1995, I mean that the day is the same). It's a sort of concept slaughter / puzzle level; a cramped lot of stone dungeons wherein you activate trigger lines or shoot walls, and a load of baddies mob you. Starts off fun, but actually gets worse and more irritating as it goes along, until it ends with a literal switch hunt where you have to press 81(!) switches in a featureless grid. | x |
View doh.txt
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