Pain Hill (PAINHILL.WAD)|
New map for DOOM II|
A small to mid sized level intended as both a gut wrenching Single Player or Coop. experience and a great deathmatch battleground. The name comes from the small hill in the center or the outdoor area. I have given great effort into creating a very good looking level with all the textures aligned properly. The pros might find a few areas that I missed though.
In single and coop. you will find yourself battling demons in a variety of arenas best suited to their fighting abilities. From a pistol dual in dark tunnels, to a wild romp with a revenant, and just possibly a small taste of hell.
For Deathmatch the level is designed to open up fairly well and allow a variety of entrances and exits to the main battle areas. All of the weapons are available, although some may be harder to get than others. I have not been able to test deathmatch with more than 2 players, so let me know how it is.
id, The writers of all the FAQ's and level editing documents, the authors of DMapEdit and DCK.|
New level from scratch|
~24 hr (A little at a time)|
DMapEdit, DCK, IDBSP, RMB|
The open area be jumpy on slower PC's (486/33 and lower), particularly in deathmatch.|
|Well done, I enjoyed this.
|Not bad, not bad at all -- Brun Ohn||x|
|Too simple of a layout and your too generous with your weapons/ammo and health for those type of monsters. It's not bad but definitely not good.||x|
|Painhill.wad came with Jax01.wad on the PC Gamer disc from June 1997.||x|
|I liked it||x|
|Nice classic style map with clever level progression. Very cool lava cave. Fun to play, goes well with mmmus.wad idmus07.||x|