| Title: |
Hell Bent: Episode 1 |
| Filename: |
levels/doom2/Ports/g-i/hbe1.zip |
| Size: |
902 KB
|
| Date: |
08/29/10 |
| Author: |
Chris Bourke |
| E-mail: |
chrisbourke@live.co.uk |
| Description: |
9 map ZDoom episode for Doom 2. |
| Credits: |
The Gothic Crew for Textures taken from Scythe 2 Graf Zahl, Mordeth, Raven for base of Wyvile TheDarkArchon for help with Former Imp Decorate Herculine for playtesting |
| Base: |
New from scratch |
| Build time: |
Don't ask |
| Editor(s) used: |
Doom Builder, XWE and MSPaint |
| Bugs: |
Possible texture mis-alignments No game breaking errors known - please tell me if any are found |
| Rating: |
    (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| it is not completed map..wall is black, but I saw first time 'invisible imp' | x | | Meh. I played the first two maps of this, but they were too random for my taste, without any flow. I skipped the rest after these. | x | | With more work, this could've been well worthwhile. As it stands, I actually think cansquad is better. But I am going to add a star up to 3 due to the very interesting "Progressive Fiction" story project this author is holding. Still not really all that worthwhile though. | x | | Well, a mixed bag...zombie imps are annoying, some maps looks like random shit, and some maps are not bad with good challenge/fun. Needed more works. 2.5/5 -playerlin | x | | Crap. | x |
View hbe1.txt
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