| Title: |
Castle of Combat for HERETIC, REG ONLY |
| Filename: |
levels/heretic/a-c/castle7.zip |
| Size: |
62 KB
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| Date: |
01/21/11 |
| Author: |
Martin E. Ferris |
| E-mail: |
jwc0045211@hotmail.com |
| Description: |
This is level 7 of a ? level adventure originally designed as an AD&D game. Look for the other levels coming soon. |
| Credits: |
My wife and kids for leaving me alone long enough to create these things. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DCK2.2 |
| Bugs: |
None (I Hope) |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Pretty nice work! I liked. | x | | Passable if you're hungry for more Heretic but there are much better maps out there. The design here is fairly oldschool and basic, with a lot of right angles, but not too unattractive. On the bad side, though, the titular "Combat" is lacking: the level is pretty easy, with a surplus of supplies even on the hardest level. The key doors lack key markers and finding secrets is mandatory. | x | | Classic good shitty 199x map, it's easy but feels like in Dungeons. Too many ammo for killing monsters, it's the only downside. Worth to play but don't except too many, it's just a oldschool shitty user map at all. :p 2.5/5 -playerlin | x | | Annoying that so many secrets are necessary to finish it | x |
View castle7.txt
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