| Title: |
Malignant Manor |
| Filename: |
levels/doom2/m-o/malmanor.zip |
| Size: |
148 KB
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| Date: |
01/20/11 |
| Author: |
J.L. Paul |
| E-mail: |
jwc0045211@hotmail.com |
| Description: |
You have inherited a mansion in the British Isles in the town of Dunkeld. When you attempt to take possesion you find you have some squatters to contend with. |
| Credits: |
The ID folks (of course), Ben Morris (DCK author), Olivier Montanuy (author of DEUTEX) |
| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
DCK 2.2, DEUTEX |
| Bugs: |
You will probably find some if you nitpick |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Not enough ammo, 256 units high doors, nearly inviolable archvilie attacks, no secrets, easy to find megasphears, and nearly impossible to find passages which despite being to hard for even a secret are required to go through for completion, make this map boring and clearly done without thought. | x | | Looks decent but very unexciting, additionally it is lacking inspiration. Doom simply is not made for reality based levels. Yet, the worst thing is that it is boring, gameplay wise. 2/5 | x | | This map has some nice features and ideas, but is marred by some ugly unpolished doorways, and a couple of completely unmarked doors (apologies if there was a clue in the texturing - I didn't see one). I don't quite understand the need for so many berserks - you don't punch any harder after picking up a second one! There's plenty of ammo even if you don't use it too. Gameplay is easy overall. | x | | This would be better if it didn't encourage wall humping or iddt to find the two hidden areas you need to access to finish the level. [2/5] ~Chain Mail (08/2012) | x |
View malmanor.txt
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