| Title: |
Starship.wad |
| Filename: |
levels/doom2/s-u/starshp1.zip |
| Size: |
59 KB
|
| Date: |
04/19/11 |
| Author: |
Alex Mayberry |
| E-mail: |
super_shotgun35@yahoo.com |
| Description: |
The U.S.S. Valiant has been taken over by aliens. Fight your way to the bridge and regain control of the ship. Works well for deathmatch and as a stand-alone level. |
| Credits: |
Lee Blevins, who helped me test the level in deathmatch (ya back-stabbin' sniper). |
| Base: |
Scratch. |
| Build time: |
30 -40 hours. |
| Editor(s) used: |
Waded. |
| Bugs: |
None. |
| Rating: |
     (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| meh. it's ok. i wasn't really impressed with this wad. 2/5 | x | | It's of great historical interest to see Alex Mayberry's first released wad, as he went on to be a professional game designer (many thanks to RL for uploading). It's a less accomplished work than this later wads, most notably Perdition's Gate (id=12017 in this database), but still a very decently designed map with some nice ideas. Gameplay flow is perhaps the weakest point. | x | | Very confusing. | x | | Woohoo! Good old Alex! :) I sure miss the old crowd. | x | | It's preety ok. 3/5 - Optimus | x | | too easy but, not bad | x | | This is mostly good enough but the way the exit is placed is bullshit. [2/5] ~Chain Mail (06/2012) | x |
View starshp1.txt
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