Those UAC bastards thought they could trip me up by embedding a mockup of my house in their underground complex. Well, I'm not quite that stupid. They forgot the sky and most of my furniture, and I would never store my shotgun in the kitchen. Thank God they got the bathroom right; I'm about to blow a bladder. Haven't seen a toilet in the last 106 levels!|
This DOOM2 WAD contains three pretty big, complex levels. I was shooting for the flavor of the original DOOM levels, which were more fun to explore than the DOOM2 levels. They're presented in the order I wrote them, so you may notice they get more polished as the levels progress. I welcome any comments or suggestions.
These were written on a 486DX33, so they should be rather zippy on faster machines. They've been played on a 386DX as well, without causing suicide.
New levels from scratch.|
100+ hours (do I smell a divorce?)|
WADED to create, DEU to debug, ASP to build nodes.|
A few spiders packin' plasma guns.|
|Rather uneven and with some rough edges and errors, but gameplay is OK. The author's later work, Wornpeas, had better balance.||x|
|Fun big maps with a lot of rooms to explore. Kinda reminds me of Armadosia. Don't waste invulnerability spheres, save them for the bosses. 3 stars.||x|
|Awesome fun with an oldschool style. Some good traps. Some great action! 4/5 - Optimus||x|
|Heheee awesome and the description made me chuckle||x|
|Not great classic mapset, I think they're OK and should be some fun even they have some design errors. And sometimes I get lost over and over and over... If you just want some killing with oldschool, try this shit. 3.5/5 -playerlin||x|
|Original, entertaining, good visuals. 4.3||x|