Title:
Team Fortress Mod version 1.1
Filename:
combos/tfmod.zip
Size:
7 KB
Date:
11/25/11
Author:
Chaosvolt
E-mail:
Chaosvolt@yahoo.com
Description:
Play through Doom 2 or Final Doom as one of five classes from the Team Fortress series, each with different abilities and weaponry.
Credits:
ID Software for making these great games, ZDoom for the source port and wiki, whoever made the Quake mod that started the Team Fortress series, my friend Kallin for help with playtesting/bugfixing/inspiration.
Base:
New from scratch
Build time:
Nearly a week
Editor(s) used:
None except Notepad for Decorate work
Bugs:
None known so far
Rating:
(12 votes)
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
View tfmod.txt
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Archive Maintainer : Likely to go in Combos, unless you decide otherwise.
Update to : TFMod.pk3
Advanced engine needed : ZDoom
Primary purpose : Single+Coop play, deathmatch, no levels included
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Title : Team Fortress Mod version 1.1
Filename : tfmod.pk3
Release date : November 25, 2011
Author : Chaosvolt
Email Address : Chaosvolt@yahoo.com
Other Files By Author : None released
Misc. Author Info : Psycho bored dragon
Description : Play through Doom 2 or Final Doom as one of five classes from the Team Fortress series, each with different abilities and weaponry.
Additional Credits to : ID Software for making these great games, ZDoom for the source port and wiki, whoever made the Quake mod that started the Team Fortress series, my friend Kallin for help with playtesting/bugfixing/inspiration.
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* What is included *
New levels : None
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No, Decorate work only
Demos : No
Other : No
Other files required : None except ZDoom :3
* Play Information *
Game : DOOM 2
Map # : None included
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Nearly a week
Editor(s) used : None except Notepad for Decorate work
Known Bugs : None known so far
May Not Run With : Vanilla or earlier source ports
Tested With : ZDoom 2.5
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The classes here each have their own starting weapons, and thus any weapons normally available on the maps during play have been replaced by the appropriate ammo instead. Also note any bullet weapons available have been modified to offer a mix of horizontal and vertical spread.
* The Classes *
The Heavy:
Health: 150%
Speed: 75%
Weapons: Fists, Shotgun, Super Shotgun, Minigun
Summary: Tough yet slow, making an ideal tank for a co-op game. His minigun takes a moment to get up to full speed, quicker becoming less accurate and taking longer to cool off after you release the trigger. Note that some jumps may be harder to make than they used to be, but so far I've yet to find any that are entirely impossible, let alone any that are essential to progress.
The Pyro:
Health: 100%
Speed: 100%
Weapons: Fists, Shotgun, Incindiary Cannon, Flamethrower
Summary: His main weapon is a powerful tool for close range, but don't write off his Cannon as being a backup weapon. It fires rockets that hit hard at greater range than the flamethrower, though not as hard as the standard rocket launcher. It also burns away at the area it hits, adding another option for damage and allowing an area denial. The flamethrower can burn away things too, though the flames die out quicker. The Cannon's blast will still hurt the Pyro, but the flames won't.
The Scout:
Health: 75%
Speed: 150%
Weapons: Fists, Pistol, Plasma Pistol, Shotgun
Summary: A glass cannon, best suited for using whatever weapon works best outside the enemy's own ideal range. The shotgun is the most versitile tool for that job, but his other weapons can be useful too.
The Sniper:
Health: 90%
Speed: 100%
Weapons: Fists, Machine Pistol, Plama Pistol, Sniper Rifle
Special: Sniper rifle can zoom in/out with altfire.
Summary: Because the Doom engine isn't very good at things like tracking headshots, the Sniper's main weapon gets a railgun effect to make up for it. Hits fairly hard yet a bit slow, he works best picking off foes from afar. Or hiding behind the Heavy. His other weapons ensure he isn't totally defenseless at close range, but even then it might be easy to get overwhelmed. Using the rifle's piercing shots plus a bit of crafty footwork might be a more effective tactic for handling groups of foes.
The Soldier:
Health: 100%
Speed: 90%
Weapons: Fists, Shotgun, Super Shotgun, Rocket Launcher
Summary: Offering an experience much closer to the good old Doomguy than the other classes, the soldier is a fairly simple class with weapons that work well at most ranges. Unless you play a map designed for jumping around, I doubt you'll find rocket jumping as handy as it often is in most of the TF games. If the enemy is far away enough to dodge your rockets, use the shotgun. If he gets in close, give him a taste of the double-barreled version.
* Update History *
Version 0.9: Initial release to the FTP, a small error that made one of the replaced weapons still show up on the map had to be hastily fixed.
Version 1.0: The version that finally made it on Doomworld, yay. Note some problems: Pyro can murder everything in this version, Sniper will waste truckloads of cells on his sniper rifle. The fact each class has even less weapons than the guys in Hexen might bug some people too.
Version 1.1 (current release): For one, each class has 4 weapons to choose from, based mostly off the weaponry in Team Fortress Classic. The classes have also had their weapons tweaked a bit to balance them against each other. Not just for co-op either, now they're more evenly matched for deathmatch too!
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* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors