| Title: |
Comeplay |
| Filename: |
levels/doom2/a-c/comeplay.zip |
| Size: |
137 KB
|
| Date: |
01/01/12 |
| Author: |
Dave Johnson |
| E-mail: |
jwc0045211@gmail.com |
| Description: |
Medium size level. Very playable wad built in the classic Doom style with attention to detail and design. Comments welcomed to Email address. |
| Credits: |
Id Software for DOOM. Also authors of DCK, Waded & Wintex,WADCAT and RMB. And E.Johnson in MT. and Malcom for play testing. |
| Base: |
Created from scratch. |
| Build time: |
Didn't keep track. 10 hours or so? |
| Editor(s) used: |
|
| Bugs: |
None. |
| Rating: |
    (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The good: consistency of theme and layout. Some decent goal variety. The bad: outdated, blocky visuals reminiscent of a 90's wad. To many hitscan enemies make this frustratingly hard throughout many points in the game. Spaces are either to tight or to wide. Horribly misaligned textures. Recommendation: update to doom builder and use some newer tools dude! 1/5 -FoH | x | | shit | x | | ^^^^Of course it's reminiscent of a 90's wad... that's because it's from 1996! Of course, if you were to actually read the documentation for the WADs you download (unlike 90% of idgames reviewers) you would know this. | x | | crap | x | | I sort of liked this. Almost. 3/5 - Optimus | x | | Not too bad 5-minutes wad given it's from 1996. 3.5/5 | x | | not bad. you must enhance elevater texture. 4/5 | x |
View comeplay.txt
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