| Title: |
Operation Body Count guns |
| Filename: |
combos/obc_guns.zip |
| Size: |
763 KB
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| Date: |
02/25/12 |
| Author: |
ZR_Dragon |
| E-mail: |
zrocketdragon@gmail.com |
| Description: |
These are guns from wolf3d-engine game called Operation Body Count. ZDoom special effects, low-res sprites that are small in doom and custom gameplay balance make these guns feel very different from original game (which I have never played anyway :p, analysis based on YouTube videos).
Actually it has balance problems but we don't care and want to FINALLY RELEASE SOMETHING. Don't expect us to fix ANYTHING unless a wonder happens and it becomes popular. |
| Credits: |
HardKorshun, for writing this text file |
| Base: |
from scratch |
| Build time: |
3 days |
| Editor(s) used: |
XWE, Paint, WinRAR |
| Bugs: |
BFG9000 picks up but unusable, sorry |
| Rating: |
    (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| nice 5/5 | x | | Unpickuppable BFG9000 replacement screams noob programming. | x | | Hey,give the guy some Credit,i've played OBC,and
these guns would be perfect for a ZDoom TC.
-Kenny Buser | x | | Oh well, I am that HardKorshun who have actullay written the text file and I am here to point it out again :). I had to write text file for ZR_Dragon because he wouldn't EVER post ANYTHING without me :/. And when I talked about the differences from OBC that was my thoughts and _I_ have never played OBC, but I don't know whenther ZR_Dragon have played it. And yeah, sorry for bugs, but again, I think it is better than to let it rot and die on some russian hard drive :/. | x | | Awesome just for remembering the existence of Op Bodycount. | x |
View obc_guns.txt
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