| Title: |
A shitty night |
| Filename: |
levels/doom2/m-o/nshitty.zip |
| Size: |
234 KB
|
| Date: |
07/22/12 |
| Author: |
Lukasxd |
| E-mail: |
lukasquake1@hotmail.cl |
| Description: |
At night, our Protagonist go to a bar, drinking like a crazy, take your car, and crashed it. He begins to hear strange things, our hero seeks his phone, but can not find it. Try to escape through the tunnel, but an earthquake prevent access, now will have to go to the bottom of this. |
| Credits: |
Arcades3D |
| Base: |
New from scratch |
| Build time: |
IDK. Possibly one week |
| Editor(s) used: |
Doom Builder 1, XWE. |
| Bugs: |
None, but first had to jump, is now fixed.
If you want, you can email me if you know bugs on this map |
| Rating: |
    (13 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| It's fun and had fairly imaginative (albeit linear) design, but it's a little on the easy side. Only about 1/10th of the monsters are stronger than chaingunners, and you can just run past the Cyberdemon and Spider Mastermind without taking any significant damage. | x | | i thought it was fun | x | | A bit hectic in theme and texturing but decent overall. 3/5 | x | | It's ok. Nothing too spectacular about it to be honest. | x | | Quite nice with interesting details. 4/5 - Optimus | x | | Acceptably good. But, why the door which requires the red key does not open fully? | x |
View nshitty.txt
|