| Title: |
Egregor1 |
| Filename: |
levels/doom2/Ports/d-f/egregor1.zip |
| Size: |
2260 KB
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| Date: |
10/29/12 |
| Author: |
Egregor (Eregore) |
| E-mail: |
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| Description: |
This is my first official Doom WAD release! Its a temple/mid-evil themed level with a unique concept (as far as I am aware) of a 2048 size, similar to 1024 size, only 4 times larger. The main reason I chose to do the 2048 theme was because all of the levels I have built thus far have ended up becoming extra large, and because of their size, I never end up finishing them. This is a deliberate way to keep me from creating an unmanageably sized map. |
| Credits: |
id Software Raven Software Realm667 and texture sets: 5th Episode Gothic Eternal Cage NMNCorp1 Useful Useful Flats Pysren |
| Base: |
New from scratch |
| Build time: |
2 months |
| Editor(s) used: |
Doom Builder 2, Slade 3 |
| Bugs: |
N/A |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Quite good level! There is a central area you come from different places, well placed monsters, not too easy, not too hard. 5/5 - Optimus | x | | Very good WAD. Lack of super shotgun wasn't even that painful. 5/5 - Zalewa | x | | It's an OK map; plays well and doesn't have real faults, but doesn't stand out as a great map, either. No SSG, which I personally found a bit annoying. Styles and design are a bit jumbled, too. Still, 3.5/5 from me. - ZZ | x |
View egregor1.txt
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