Jay Townsend AKA Jayextee AKA ComicMishief|
Having been away from Doom mapping for a decade, this was a thing I did to get back into the swing of things.|
As a result, these may be bad. And definitely not what I'd call 'finished' -- I'd rather cap this at 7 maps and focus on a 'real' project, thanks. ;)
It may be noteworthy that MAP03 and MAP06 aren't completely new, but were not officially-released when I made them more than ten years ago. I stuck them in here, they kinda fit.
Id Software for DooM2 Schwerpunk for testing Purist for testing|
How long is a piece of ass?|
Possibility of VPO on MAP01, MAP02, MAP04.|
Use a limit-removing port, just to be safe.
|Wad explores unusual gameplay themes: on MAP01 you are mostly using pistol, while on MAP04 your primary weapon is RL. But you get some traditional action as well. Many maps are quite dark, with rather insignigicant lighting changes. Some may enjoy this "dusk" theme; to me it made the levels look rather plain. Some secret areas are weird: they're not hidden, you just don't necessarily have to visit them. Overall, a curious piece of classic dooming; I would do many things differently but who wouldn't?||x|
|This is the type of set Doom is made for. :) Easily 5/5.||x|
|Pretty darn good. Solid 4*||x|
|I don't know. The maps are solid but for some reason they just don't play right. There are some WTF moments where you go into one direction only to discover that it's a dead-end. 2/5 - Zalewa||x|
|I don't need to review it... I JUST LOVE IT!||x|
|Loved it! 5/5 -Aenima||x|
|Very good - polished maps, visually pleasing, with good gameplay and a natural flow. Ammo is a bit tight in the beginning, but it gets better soon enough. My only real complaint: too short. 4.5/5 - ZZ||x|